Breach the Keep – Under development!


Now… The totally unexpected and unanticipated game! That thing that no one has been waiting for! A look at the obscurest game of all…

Breach the Keep! 

Also widely known as that game I just made up that’s actually quite good, or so I think!

The Idea:

So one day I’m sitting there and I’m like “I should develop a board game” so I go and create a terribly complicated game about super heroes… Then a year later I come up with Breach the Keep after saying to my sister “we should develop our own board game!”. The initial idea was for the board, I thought it would be good to have a basic strategy game that did’t move in squares, so I came up with the idea of intersecting Octagons, Hexagons and Squares and drew this:

IMAG0970
My super wonky first prototype of the board!

What I was going to use it for exactly hadn’t yet come to me, all I thought was that the octagons and squares had to mean something different to the hexagons. So (naturally) I started thinking about war… Most strategy games seem to be based in some form or other on the idea of war. I started thinking about medieval war and how you had to advance step by step, taking your enemies castles and burning their villages (yeah not pretty but it was war). So I thought, what if the octagons where castles and you had to make your way down the board taking them as you go and holding them against your enemy and thus the initial idea was born.

Development:

Next I had to establish rules to the game, I had to work out how it should work and decide upon an objective. First I thought what if you just had to take all the other pieces? But then that seemed stupid, they (I have no idea who) always say the mark of a bad chess player is one who has to take all their opponents pieces before they can put them in check mate. So I thought what if, like chess, you had to capture their king? Then he could be in your Home Keep that, if breached, meant you lost. This seemed like a good idea so I went with it. We then had to test play (a LOT) to figure out how movement would work and how taking and breaching would work.

Yes those are Warhammer pieces, Draughts pieces and a few Othello pieces.
Yes those are Warhammer pieces, Draughts pieces and a few Othello pieces.

So test play ensued, using pieces borrowed from other games to try to figure out how many pieces were good, how much they could move, how they could move etc. This was a long and depressing process of trying out almost everything we could think of and debating if certain things worked or not. I won’t go in to detail here or you’ll get bored and if you’re still reading at this point you’re probably already bored enough. So in super short detail we came up with some great ideas for combining pieces so they could move further to make them more powerful and so great ideas to balance the breaching of a keep against the defense of it. We also decided that the board was too small so I created this one:

The basic concept of the board - It will be much prettier once it is done!
The basic concept of the board – It will be much prettier once it is done!

Which is still underdevelopment in a aesthetic sense but after much more trial playing we were rather happy with:

IMAG1039 IMAG1028  IMAG1033 IMAG1031

So i started thinking what to do with it next. Obviously I wanted a real copy of it rather than something printed on A4 paper taped together and stealing other board game pieces to play. Additionally I needed it to be tested by a wider audience so I thought “why not start a blog and offer up ten free copies once you’re ready in exchange for feedback to see if it’s actually a terrible game and you’re just blinded by your own delusions!” and so here we are. However the game is still under development, the board is being made to look pretty, I’m busy creating box art and pop out pieces that can be used with the game when its distributed. Additionally we’re trying to make the rules as understandable as possible (I often complain about ambiguity in other rules so I’m trying to make these as good as possible, unfortunately, and as you might be able to tell, writing’s not exactly my forte).

Concept designs for the box cover and for the Octagons (keeps) on the board.
Concept designs for the box cover and for the Octagons (keeps) on the board.
A very basic and rough digital concept of the box art.
A very basic and rough digital concept of the box art.

And Now Let’s Briefly Ramble:

So hopefully the game will be ready in around one – two months and will be shipped to the first ten people who send their address to the given email free of any charge on the condition you give feedback and tell me what can be made better and what you would have done differently. Now you’re thinking “Damn it now I have to keep checking this thing before I can get free stuff… But I want free stuff NOW!”. Well tough! Patience is a virtue, well actually Aristotle wrote about Temperance rather than patience but it could be understood as the same thing… Anyway this is a board game blog not a philosophy blog… Although I should start one of those too because philosophy is the birth of all knowledge and knowledge is POWER!

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4 thoughts on “Breach the Keep – Under development!

  1. I love the octagons and hexagons idea! It makes the board (and therefore the game) so much more interesting 🙂 Plus I like how the name suits the objective a lot. Can we pick whether we want to have a King in the keep or a Queen or is there not even a Queen in the thing?

    Julia 🙂

    • Thanks! That was the intention as it means you have to think a little more about the best way to set out your pieces and move around the board.

      That’s a point I don’t think we’d considered yet. But since we haven’t actually developed our own pieces yet I would imagine that putting in the option for a Queen or a King could probably be very easily arranged, and it would make the game fairer from a gender point of view. If that were to ever become an issue.

  2. I wasn’t even being a good feminist haha! I’m just loving the Queen at the moment and I always love a game where you can make personal choices with the pieces (like Monopoly I guess, the pieces aren’t just a favourite colour, people choose to reflect their own personality). Personally, it makes me more involved.

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