…An Eleven-Player Game and The Suggestion That I Make More Friends – Eleven Pictionarys Drawing!
Pictionary is supposed to be played on teams of two (or four), but eleven is an incredibly hard number to find a game for, I mean, Aunt Jean may be willing to make up your 12th player, but given her tendency to shout things out in a slightly turrets-y way you may want to direct her to some other occupation whilst you’re playing. For her own good . So, just pretend that eleven is the optimum number for this game, and all will be well! The objective of the game is to advance round the board by guessing the words that the other teams are drawing out on their turns. At the start of the game, each team is given a pad of paper, a pencil, a category card and a playing piece. Each playing piece is placed on the start square on the board. Each team then elects one player to be their picturist. It’s this player who will draw out clues for the other teams for the rest of the game. Then each team rolls the die, highest roll selects the first first card. The first word sketched is an All Play sketch, meaning that all teams can guess. At the start of the game, the die is not rolled to advance. There are five different categories, as follows; All Play – this can be any word or expression and all teams participate, Difficult – challenging words, Action – verb, things that can be performed, Person/Place/Animal – self explanatory, proper names can be included and Object – noun, things that can be touched or seen.
To play, the starting picturist selects a word card from the front of the deck the word that matching the coloured square that the playing pieces is on is the one being described. The picturist is allowed five seconds to examine the word, then the timer is turned and the picturist begins sketching. The other team(s) can then begin guessing, this continues until the word is guessed or the time runs out. If the word is guessed the team then continues by rolling the die and advancing the appropriate number of squares, they then select the next card and picturist. If the word is not guessed, play then continues clockwise, the next team then begins by drawing a new card not rolling the die.
The first team to land on the Finish square and guess the word correctly, wins.
So describing the rules may have been a little lengthy, but it’s actually a very simple game. It’s good fun with a small or large group of people, and a fantastic family game, whether being played for a challenge, or just for a few laughs as we all enjoy our different (and sometimes dubious in my case) artistic abilities. This game can be a fantastically relaxed way to end an evening, or it can be a creative challenge for younger kids! it’s good for everyone old enough to talk (well, possibly not quite) and is a timeless classic for family time. Appropriate for this time of year, no?
Happy Penultimate Day of Christmas!