On the Third Day of Christmas My True Love Gave To Me…

…A Triple-Player Game and Introduced Me To Her Best “Friend” Steve. – Three French Scotland Yards

Three French Scotland Yards
Three French Scotland Yards

The Rules:

Scotland Yard is a game about catching a criminal! While (like most board games) its not a very accurate representation of this it is good fun. I won’t go in to the rules in detail as you can view our previous post on the game for more details here.

For Christmas?

Not strictly a three player game (its a minimum of three players and a maximum of 6) it can be played by a fairly large group which makes it ideal for gatherings. Additionally the rules are quite simple and to the point so Aunt Jean may be able to pay attention to them long enough to grasp them and stop complaining about her cleaning lady who she swears is stealing from her, which is completely plausible apart from the fact that she doesn’t have a cleaning lady!

Happy Third Day of Christmas! I hope your true love did get you three French somethings!

To Catch a Criminal – Scotland Yard and Some Chairess

From the Depths of The Less Obscure Than we Thought:

4 - 5

Number of Players: 3-6

Year of Publication: 1983

Creator(s): 

Scotland Yard is a game we’ve had since…. Well, since forever, so naturally we did no research and just assumed it was obscure. However it turns out it’s sold over 4 million copies worldwide and is still widely available.

The Box.
The Box.

The game is basically a depiction of detectives trying to catch a criminal called Mr X, but if they had no cars… No money… And the only transport option available to them were transport vouchers that would only take them one stop at a time. Even on Taxis that done have stops. Not to sound to stupid but one of the best things about this game is its simplicity, you don’t have to spend an hour reading the rules just to play for half an hour, and on top of that the board is an awesome map of London!

The board, The starting card, my detective and the travel tokens.
The board, The starting card, my detective and the travel tokens.

Every station or stop on the board is numbered. You each start on a stop chosen at random from and deck of cards with the stop numbers on. Mr X doesn’t show where he starts, instead he has a pad where he writes where he is. Every time he moves he writes on the pad the number of the stop he has moved to and then covers it with the travel token for whichever transport method he has used. After three moves he has to show the other detectives where he is then it’s every fifth move after that.

Mr. X Travel recorder and the best clue the detectives have to work out where he is.
Mr. X Travel recorder and the best clue the detectives have to work out where he is.

In this way the detectives must try to land on the same space as Mr X using the knowledge of where he has been and what travel methods he has used. However the detectives have a limited number of travel passes for different things and as they use them they pass them over to Mr X, so, for example, when they run out of ones for the underground they can no longer travel by it and when they run out of all of them they lose because Mr X will never run out. So potentially the game can be fairly short as board games go and it has a finite ending and cannot pull a monopoly on you.

And blue is the winner!
And blue is the winner!
The list of Mr X. movements can then be examined to see how close the detectives where at any one time.
The list of Mr X. movements can then be examined to see how close the detectives were at any one time.

Chairess:

What is Chairess I hear no one ask… WELL! Its Chess… Played with Chairs on a tiled floor when you don’t have a chess board. Recently we were in Brazil, as one often is, and we were bored, so me and my friend looked at the assets we had to entertain ourselves. They happened to be a very large room with a tiled floor and a LOT of plastic chairs and this is what happened:

The initial set up of Chairess.
The initial set up of Chairess.

Unfortunately due to the lack of other colored chairs both sides where white. But! We combined our great intellects and came up with the idea of using which way the chairs were facing to determine which side they were on and the way we stacked them to determine what piece they were:

  1. for Pawns
  2. for Castles
  3. for Knights
  4. for Bishops
  5. for a Queen
  6. for a King
Taking pieces was interesting.
Taking pieces was interesting.

Lets just say that it was less than ideal when it came to moving anything from the Knight onward. If we had had access to a printer we would have printed off identifiers but alas our sole attributes that day where some white chairs a large room and the flip flops on our feet which we used to mark the corners.

Unfortunately due to the sameness of everything it takes quite a lot of thinking to get your head round Chairess.
Unfortunately due to the sameness of everything it takes quite a lot of thinking to get your head round Chairess.

As the game progresses it gets harder and harder to keep it straight in your head, because not only do all the pieces look the same they’re also much larger so to take the board in as a whole becomes difficult. This may explain why I lost 2 – 1 to my friend where as on a normal Chess board I beat him 2 – 1.

So if you ever find yourself in a position of boredom and you happen to have a large tiled room and a lot of chairs… You know what to do!