On the Third Day of Christmas My True Love Gave To Me…

…A Triple-Player Game and Introduced Me To Her Best “Friend” Steve. – Three French Scotland Yards

Three French Scotland Yards
Three French Scotland Yards

The Rules:

Scotland Yard is a game about catching a criminal! While (like most board games) its not a very accurate representation of this it is good fun. I won’t go in to the rules in detail as you can view our previous post on the game for more details here.

For Christmas?

Not strictly a three player game (its a minimum of three players and a maximum of 6) it can be played by a fairly large group which makes it ideal for gatherings. Additionally the rules are quite simple and to the point so Aunt Jean may be able to pay attention to them long enough to grasp them and stop complaining about her cleaning lady who she swears is stealing from her, which is completely plausible apart from the fact that she doesn’t have a cleaning lady!

Happy Third Day of Christmas! I hope your true love did get you three French somethings!

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To Be a Criminal – Outrage! Steal the Crown Jewels and Breach The Keep – Board Development

4.5 - 5

Number of Players: 2-6

Year of Publication: 1992

Creator(s): Unknown

Continuing the Theme of Criminality:

What’s more fun, catching a criminal or being one? Probably neither in reality but in the world of board games I’d say being a criminal! For example being Mr X in Scotland Yard is more fun than trying to catch him, and attempting to steal the crown Jewels in Outrage! is a lot of fun.

The box
The box

The aim of the game is obvious, it’s even in the name! But, the cool thing about the game is you get a whole set of mini crown Jewels to try and steal! Only problem with them is they are liable to get lost or broken. However, providing you’re careful and don’t feed them to any small children or animals you should be OK.

The jewels. Out Orb is slightly broken.
The jewels. Out Orb is slightly broken.

Outrage! Is a game for 2 – 6 people and is more fun with more people as with 2 it can be slow moving.  You have to move around the board, which is the layout of the tower or London, acquiring burglary tools, weapons and armor (in the form of Tower Cards) while avoiding the Yeomen Warders posts.

A Yeoman Warder at his post.
A Yeoman Warder at his post.
The board all set out ready to play.
The board all set out ready to play.

You can play by two strategies depending on what weapons or tools you have. You can either go for a crown jewel OR you can wait for someone else to steal one and attack them for it. Which can be super frustrating because after lots of careful planning you can steal a jewel and be ready to make your escape, then someone else can attack you and take it from you and win after all your hard work! But it does add an addition edge to the game.

You can set two win parameters for the game, either its the first person out with any Jewel OR you can play until all Jewels are stolen and the player with the most amount in points wins.

The pieces wearing the Crowns; which is actually the biggest design flaw in the game is they don't fit on top of them, which is upsetting, but additionally I don't think they are supposed to.
The pieces wearing the Crowns; which is actually the biggest design flaw in the game is they don’t fit on top of them, which is upsetting, but additionally I don’t think they are supposed to.

It can be an extremely fun game, but like many games it can vary a lot in time depending on how lucky a player is or is not. Also there are two other versions of the game a travel version which I recently managed to pick up in a charity shop for about £3 (around £6 cheaper than ebay) and a Deluxe edition of the game which (according to wikipedia, the greatest source of completely accurate and unquestionable knowledge EVER) is the most expensive board game in the world valued at £7995, the Jewels are made out of real precious metals.

Image curtsy of http://www.historicroyalpalaces.com/ as surprisingly we didn't own one to take a picture of.
Image coutesy of http://www.historicroyalpalaces.com/ as surprisingly we didn’t own one to take a picture of.
Outrage! Travel edition, I bought this from a charity shop for £2.99.
Outrage! Travel edition, I bought this from a charity shop for £2.99.

Breach The Keep – Board Development:

Now I know you’ve (I don’t know who I mean by that) all been wondering how our board game Breach The Keep has been coming along and here’s the answer, the result of giving it to a highly paid graphic designer (ha! if only):

The board development so far!
The board development so far!

What do you think?

Genuinely I want to know what people think so any comments or criticisms are most welcome. Its still arguably a work in progress. I’m thinking to texturize the grey at each end, which is where your pieces start, to a stone type texture but I can’t make up my mind.

Anyway it has been sent to be printed properly in full size so I can see how well that works and then work from there. So next week (hopefully) there will be pictures of a real board and perhaps some pieces (if we’re really organised) ready to go up, additionally I might release the full rules document on the very small off chance there’s anyone interested in reading them.

Thoughts, comments, suggestions and criticisms all welcome.

Also remember we will be giving ten of these away for free once they are done, to get feedback, so keep on checking in to see how close we are to the give away and be ready to email us as soon as the post goes up!

To Catch a Criminal – Scotland Yard and Some Chairess

From the Depths of The Less Obscure Than we Thought:

4 - 5

Number of Players: 3-6

Year of Publication: 1983

Creator(s): 

Scotland Yard is a game we’ve had since…. Well, since forever, so naturally we did no research and just assumed it was obscure. However it turns out it’s sold over 4 million copies worldwide and is still widely available.

The Box.
The Box.

The game is basically a depiction of detectives trying to catch a criminal called Mr X, but if they had no cars… No money… And the only transport option available to them were transport vouchers that would only take them one stop at a time. Even on Taxis that done have stops. Not to sound to stupid but one of the best things about this game is its simplicity, you don’t have to spend an hour reading the rules just to play for half an hour, and on top of that the board is an awesome map of London!

The board, The starting card, my detective and the travel tokens.
The board, The starting card, my detective and the travel tokens.

Every station or stop on the board is numbered. You each start on a stop chosen at random from and deck of cards with the stop numbers on. Mr X doesn’t show where he starts, instead he has a pad where he writes where he is. Every time he moves he writes on the pad the number of the stop he has moved to and then covers it with the travel token for whichever transport method he has used. After three moves he has to show the other detectives where he is then it’s every fifth move after that.

Mr. X Travel recorder and the best clue the detectives have to work out where he is.
Mr. X Travel recorder and the best clue the detectives have to work out where he is.

In this way the detectives must try to land on the same space as Mr X using the knowledge of where he has been and what travel methods he has used. However the detectives have a limited number of travel passes for different things and as they use them they pass them over to Mr X, so, for example, when they run out of ones for the underground they can no longer travel by it and when they run out of all of them they lose because Mr X will never run out. So potentially the game can be fairly short as board games go and it has a finite ending and cannot pull a monopoly on you.

And blue is the winner!
And blue is the winner!
The list of Mr X. movements can then be examined to see how close the detectives where at any one time.
The list of Mr X. movements can then be examined to see how close the detectives were at any one time.

Chairess:

What is Chairess I hear no one ask… WELL! Its Chess… Played with Chairs on a tiled floor when you don’t have a chess board. Recently we were in Brazil, as one often is, and we were bored, so me and my friend looked at the assets we had to entertain ourselves. They happened to be a very large room with a tiled floor and a LOT of plastic chairs and this is what happened:

The initial set up of Chairess.
The initial set up of Chairess.

Unfortunately due to the lack of other colored chairs both sides where white. But! We combined our great intellects and came up with the idea of using which way the chairs were facing to determine which side they were on and the way we stacked them to determine what piece they were:

  1. for Pawns
  2. for Castles
  3. for Knights
  4. for Bishops
  5. for a Queen
  6. for a King
Taking pieces was interesting.
Taking pieces was interesting.

Lets just say that it was less than ideal when it came to moving anything from the Knight onward. If we had had access to a printer we would have printed off identifiers but alas our sole attributes that day where some white chairs a large room and the flip flops on our feet which we used to mark the corners.

Unfortunately due to the sameness of everything it takes quite a lot of thinking to get your head round Chairess.
Unfortunately due to the sameness of everything it takes quite a lot of thinking to get your head round Chairess.

As the game progresses it gets harder and harder to keep it straight in your head, because not only do all the pieces look the same they’re also much larger so to take the board in as a whole becomes difficult. This may explain why I lost 2 – 1 to my friend where as on a normal Chess board I beat him 2 – 1.

So if you ever find yourself in a position of boredom and you happen to have a large tiled room and a lot of chairs… You know what to do!