Don’t Rock the Boat – Balance Game – Part 1

1 - 5

Number of Players: Theoretically unlimited

Year of Publication: 2013

Creator(s): Tiger

Unfortunately due to life being… Well, life, having time to play games and time to write about them has been difficult recently, it’s at times like this that I’m quite glad no one cares about this as it means we don’t let anyone down! However we also want people to start caring so any suggestions on how to achieve that would be appreciated.

Anyway, to the point! A very obscure balancing game (or two) purchased from the shop “Tiger” and without more of a name than “Balance Game” (or Balancespil, which I assume is Balance Game in Danish as Tiger is a Dutch company) and instructions that read “Roll the dice and place a brick of the same color as shown on the dice on the tipping moon.” We thought we could do better than this, well we thought they could probably do better than this but apparently some very obvious things to make this game better just never occurred to them!

The contents of the box - One "Tipping Moon", 6 different color sets each with three circular pieces of different sizes and two dice with each of the colors shown on each of its sides.
The contents of the box – One “Tipping Moon”, 6 different color sets each with three circular pieces of different sizes and two dice with each of the colors shown on each of its sides.

So to begin with we played the game the way they suggested, which was good, you could see the potential in the idea and if the box had had an age range on it saying 4 – 10 or something similar I would say the game was perfectly acceptable and needed no help. However it did not and therefore needs lots of help! The fist problem we ran into was that it’s possible to stack all of the pieces onto the “Tipping Moon” without any of them falling off… So no one can win!

The "Tipping Moon" with all the possible pieces on it
The “Tipping Moon” with all the possible pieces on it

So at this point we decided this wasn’t good enough and we could do better! So we tried various versions of the game to find a better way of playing. The first thing we did was get another copy of the game (however the other copy was written off and therefore missing some pieces, but was good enough for our needs).

Variation 1:

We played the standardized version of the game with almost double the amount of pieces – using the second set. This worked much better as it was now impossible to fit them all on so someone had to lose! In fact if they had made the original with four pieces to every color set instead of three this would have sufficed.

The game with another (almost full) set of pieces.
The game with another (almost full) set of pieces.

Variation 2:

So being the adventurous types that we are (board game enthusiasts) and not just happy that we’d found a good version of the game we decided to go even further and assign a value to each piece depending on its size. We tried a few values but found that it works best using 4 for the largest piece, the middle piece as 2 and the smallest as 1. You now roll both the colored die and a standard die together and must place the value of the standard die in the color the other die shows. If you cannot play because there are not enough pieces in that color you re-roll one of the dice and if you still cannot play you re-roll the other die and keep re-rolling until you can play a piece/s.

A standard dice showing a 6 with the color orange so a large piece that equals 5 and small that equals one are added together to make 6. (this was our original attempt at this idea where we used 5, 3 and 1 but found two many 1 pieces where needed.)
A standard dice showing a 6 with the color orange so a large piece that equals 5 and small that equals one are added together to make 6. (this was our original attempt at this idea where we used 5, 3 and 1 but found too many 1 pieces were needed.)

We found this to be a great way of playing which lead to the idea to make a better version of the game altogether! Why have a “tipping moon” when you can have a boat with barrels with numbers indicating their weight on them, and you have to add the weight to the boat and you can call the game “Don’t Rock the Boat” or something to that effect!

Variation 3:

Still not happy that we’d found the best version of the game we continued to make alterations! This time we played the same as before but we made the purple on the dice a wild color meaning you could play any color you wanted and added the purple pieces into the other colors to increase the amount you had to work with. All the other rules still applied!

This we found to be good too as it meant you spent less time re-rolling dice as the game came to the end.

Variation 4:

Now still not happy we decided to scrap the color idea altogether and lose the color dice but keep the weight/value system. So now all pieces were only judged by their weight… Not the color of their skin… Which is a step in the right direction but perhaps not all the way to a harmonious society! In addition we added the idea that you could remove pieces from the boat to make the number. So say you roll a two you can add a large piece that equals four and remove a two piece that’s already on the boat, this adds an addition tactical element to the game as you can change the weight distribution of the boat drastically quite easily. We ruled that you had to place your piece or pieces (up to two per turn) before removing your piece or pieces (up to two per turn). This made the game very interesting, and a lot more fun as you had a “steady hands” Jenga type aspect to the game of removing the other pieces.

Variation 5:

Then finally (happy we had found the best way of playing with one boat or “tipping moon”) we decided to see what would happen if you played with two! We changed the point distribution to make the biggest piece worth eight but keep the others at two and one and kept rolling a single six sided dice and ignoring the colors.  We then made one “tipping moon” a Plus boat and the other a Minus boat and you had to make up the number by adding to both boats but the Plus boat counted towards the number you had to make and the minus counted against so if you rolled a six you could add an eight piece to the Plus boat and a two OR two one pieces to the Minus boat (again a maximum of two pieces could be placed on each boat each turn). The first one to tip either boat lost.

The one on the left is the Minus boat and the one on the right is the Plus boat.
The one on the left is the Minus boat and the one on the right is the Plus boat.

This was very interesting, and requires a very large number of pieces to play properly, but holds great promise!

Don’t or Do Rock the Boat:

After all our experimenting we decided just to make our own version of the game called “Don’t Rock the Boat” OR “Rock the Boat” OR something else if we come up with a better name. (Feel free to throw out suggestions)

We decided our game should be like this:

  1. The “tipping moon” should be a boat and the pieces should be barrels that you have to load onto the boat.
  2. The pieces would have no color classification just weights of 4, 2 and 1 and it would be played with one standard die that would dictate the required weight to be added to the boat.
  3. You could play the game in two variations. One just by adding pieces to make the required weight and two by adding and then taking off barrels to make the required weight.
  4. The loser would be the first one to make pieces fall off the boat, excluding the piece they are placing. Any piece(s) that moved but stayed on the boat didn’t count as a loss.
  5. Additionally we decided that you could make it so if you got two copies of the game you could play it with Plus and Minus boats so we would paint a Plus and Minus on opposite side of the boat so with two sets you could play it how we played in variation 5.

I addition to all of this we decided that there needed to be more of each of the pieces per set so it was impossible to fit them all on the boat. However due to time and horrible things like having to work to live, this wonderful concept for this game has not been made yet but hopefully will get made soon so keep you eyes peeled for “Don’t Rock the Boat – Balance Game – Part 2” post sometime soon… Hopefully, I make no promises as to when!

To Be a Criminal – Outrage! Steal the Crown Jewels and Breach The Keep – Board Development

4.5 - 5

Number of Players: 2-6

Year of Publication: 1992

Creator(s): Unknown

Continuing the Theme of Criminality:

What’s more fun, catching a criminal or being one? Probably neither in reality but in the world of board games I’d say being a criminal! For example being Mr X in Scotland Yard is more fun than trying to catch him, and attempting to steal the crown Jewels in Outrage! is a lot of fun.

The box
The box

The aim of the game is obvious, it’s even in the name! But, the cool thing about the game is you get a whole set of mini crown Jewels to try and steal! Only problem with them is they are liable to get lost or broken. However, providing you’re careful and don’t feed them to any small children or animals you should be OK.

The jewels. Out Orb is slightly broken.
The jewels. Out Orb is slightly broken.

Outrage! Is a game for 2 – 6 people and is more fun with more people as with 2 it can be slow moving.  You have to move around the board, which is the layout of the tower or London, acquiring burglary tools, weapons and armor (in the form of Tower Cards) while avoiding the Yeomen Warders posts.

A Yeoman Warder at his post.
A Yeoman Warder at his post.
The board all set out ready to play.
The board all set out ready to play.

You can play by two strategies depending on what weapons or tools you have. You can either go for a crown jewel OR you can wait for someone else to steal one and attack them for it. Which can be super frustrating because after lots of careful planning you can steal a jewel and be ready to make your escape, then someone else can attack you and take it from you and win after all your hard work! But it does add an addition edge to the game.

You can set two win parameters for the game, either its the first person out with any Jewel OR you can play until all Jewels are stolen and the player with the most amount in points wins.

The pieces wearing the Crowns; which is actually the biggest design flaw in the game is they don't fit on top of them, which is upsetting, but additionally I don't think they are supposed to.
The pieces wearing the Crowns; which is actually the biggest design flaw in the game is they don’t fit on top of them, which is upsetting, but additionally I don’t think they are supposed to.

It can be an extremely fun game, but like many games it can vary a lot in time depending on how lucky a player is or is not. Also there are two other versions of the game a travel version which I recently managed to pick up in a charity shop for about £3 (around £6 cheaper than ebay) and a Deluxe edition of the game which (according to wikipedia, the greatest source of completely accurate and unquestionable knowledge EVER) is the most expensive board game in the world valued at £7995, the Jewels are made out of real precious metals.

Image curtsy of http://www.historicroyalpalaces.com/ as surprisingly we didn't own one to take a picture of.
Image coutesy of http://www.historicroyalpalaces.com/ as surprisingly we didn’t own one to take a picture of.
Outrage! Travel edition, I bought this from a charity shop for £2.99.
Outrage! Travel edition, I bought this from a charity shop for £2.99.

Breach The Keep – Board Development:

Now I know you’ve (I don’t know who I mean by that) all been wondering how our board game Breach The Keep has been coming along and here’s the answer, the result of giving it to a highly paid graphic designer (ha! if only):

The board development so far!
The board development so far!

What do you think?

Genuinely I want to know what people think so any comments or criticisms are most welcome. Its still arguably a work in progress. I’m thinking to texturize the grey at each end, which is where your pieces start, to a stone type texture but I can’t make up my mind.

Anyway it has been sent to be printed properly in full size so I can see how well that works and then work from there. So next week (hopefully) there will be pictures of a real board and perhaps some pieces (if we’re really organised) ready to go up, additionally I might release the full rules document on the very small off chance there’s anyone interested in reading them.

Thoughts, comments, suggestions and criticisms all welcome.

Also remember we will be giving ten of these away for free once they are done, to get feedback, so keep on checking in to see how close we are to the give away and be ready to email us as soon as the post goes up!