On The Tenth Day Of Christmas, My True Love Gave To Me…

Sphinx! And asked if I knew the answer to the riddle…

The Rules:

Sphinx is a great kids game which takes half an hour or less to play. Each player starts on the same square in the maze and moves around by rolling three dice. There are two symbols on the board, one is a little coloured card, called a Sphinx card, the other is a mummy hand. The Sphinx card allows you to collect a card of that colour from the stack next to the board, you need these to win the game. The mummy hand allows you to look at the colour of the base of one of the six Sphinxes on the board. There are three Sphinxes in the center of the board, guarding the treasure, there are also three Sphinxes down the right-hand side of the board. Each of these has a different colour on their base. To win the game a player must advance to the middle of the maze and present the correct coloured Sphinx cards in the correct order to reach the treasure. There is a double snake symbol on one of the dice. this means that the player who rolled that symbol must swap one of the Sphinxes in the center of the board with one on the side. In doing this the pattern of colours in the center also changes. The game is won when a player correctly guesses the colour pattern of the center of the board with the correct Sphinx cards.

For Christmas?

Yup! It’s a slightly more challenging game for kids who are a little older. It’s a great introduction to strategy and memory games and can be used as a learning point for the myth and history of the Sphinx (if you’re into that kind of stuff). It could also be an excellent opportunity for the kids to teach Aunt Jean something, as we all know that her interest into history doesn’t extend further than the pedigree of her favourite dog!

Happy Tenth Day of Christmas, if you’re being bored by these posts, just hang on for two more days, and then everything goes back to normal on the blog!

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On The Ninth Day Of Christmas, My True Love Gave To Me…

Connect 4, and proceeded to bore me, explaining how if he started first he could always win…

The Rules:

Connect 4 is a simple tactical game; two players take it in turns to drop their coloured counters down columns on an empty grid in an attempt to make a line of four of their colour, either vertically, horizontally or diagonally, whilst preventing their opponent from making one first. The first player to make a line immediately wins. If both players run out of counters and no one has a line the game is a draw.

For Christmas?

I think it’s a good quick game for when you need five minutes to chill away from the masses, or for when you need your kids to stop running around for a few minutes so that you can get food out of the oven without falling over them. You could also get Aunt Jean to play it, which would keep her out of the way for a few minutes when you’re busy, because she’s really not as helpful in the kitchen as she thinks she is!

Happy Ninth Day of Christmas everyone! If you haven’t played any games yet, you’re not doing Christmas right!

On The Eighth Day Of Christmas, My True Love Gave To Me…

Labyrinth – and asked me to get lost in one when I won.

The Rules:

The board is laid out randomly with movable square pieces. One piece is left over on the side and the youngest player takes the first turn. Before the game begins you have to shuffle the Treasure Cards and put the pile face down by the side of the board. Then flip over the top card. The first player then pushes one row either vertically or horizontally down/up or left/right so that the spare piece is now on the board, and a different piece has fallen off. Next they move their coloured token to try and claim whichever treasure is shown on the face up card. A player can move any number spaces in any direction on their turn so long as there’s a path. If they succeed in claiming the treasure they take the card and the next one is turned over. Play then passes to the next player. The game continues like this until all the cards are claimed. The player with the most treasure wins.

For Christmas?

Yes and no, this game is good, fun and easy to play, so excellent for families of mixed ages. My only reservation is that it can drag on a little. So I would say, yes for Christmas, but put some kind of time limit on it so everyone doesn’t get bored – otherwise you’ll just give Aunt Jean something new to complain about. On the other hand, yesterday was New Years Eve and all the adults may be slightly hungover, so for that this is a good game – it’s got next to no rules, so isn’t difficult to think about, and it doesn’t make any noises!

Happy Eighth Day of Christmas and Happy New Year! Drink lots of water and try not to throw up if you were out partying last night!

On The Seventh Day Of Christmas, My True Love Gave To Me…

Uno, and said in hushed tones that it’s the only child-friendly way of playing Blackjack early in the day…

The Rules:

The deck of cards is shuffled, and seven cards are dealt to each player, the remaining cards are placed face-down in the middle of the table and the top one turned over and placed next to it. Generally the youngest player begins and they start by putting a card on top of the face-up one that matches either the colour or the number of the card. If they aren’t able to do this, but they hold a wild card, they can play that instead and change the colour of the cards that are being played. There are a few other cards that change the direction of play and similar things, but those can mostly only be played when they match the colour. The objective of the game is to play all of your cards. If you are unable to play a card on your turn you must pick one up from the face-down pile and add it to your hand. When you only have one card left you have to say “UNO!!” as loudly as possible before you can put it down. If you play your last card without proclaiming Uno, you must draw new cards and continue playing as a punishment.

For Christmas?

Yes! Definitely! This game is great for large or small groups of players, and is all-ages inclusive. Aunt Jean could almost definitely grasp this one without too much trouble, and she might not even complain about it! On top of that, it’s a speedy play, so a good time filler.

Happy Seventh Day of Christmas! Keep the cheer and food flowing!

On The Sixth Day Of Christmas, My True Love Gave To Me…

Das Kasperlspiel, and walked around like a puppet for the rest of the day.

The Rules:

This game is pretty straightforward; to play you just claim one Harlequin movable card and arrange its arms and legs into a starting position. Then shuffle the Harlequin cards and deal them out into three piles, which should then be turned face up. The youngest player begins and tries to make their Harlequin match one of the cards they can see by moving only one arm or leg one position. If you succeed in matching one of the images on your turn you get to claim that card from the top of the pile. If you don’t manage to match one of the cards it is the next players turn. The highest number of cards that any player can in one turn is two, and this is only possible if a players Harlequin matches a card that’s already face-up when their turn begins. They are then allowed to claim that card before moving their Harlequin to try and claim another. The game ends when all the cards have been claimed and the player with the most cards wins. If two players are tied for the most cards then the points (shown in a small coloured circle on each card) are added up and the player with the highest number of points wins.

For Christmas?

Maybe… To be honest, although I like this game, I also struggle with it a bit. It requires quite a lot more concentration than games from our previous posts of this years Twelve Games series to consider the most logical/efficient way of moving your Harlequin. On top of that, Aunt Jean definitely wouldn’t be able to cope with it, it’s likely she’d find it boring and too fiddly. I would recommend it to families who like serious, logical games. Not because it’s difficult, but simply because you have to concentrate that little bit harder on it.

Happy Sixth Day of Christmas! It’s around this time that people are starting to have to go back to work and there’s less time for games, but if you’ve got kids, or lots of holiday days, keep the games flowing!

On The Fifth Day Of Christmas, My True Love Gave To Me…

  Märchenland, and told me that I really needed to work on my storytelling skills!

The Rules:

The aim of the game is to collect all four story tiles from three different fairy tales before any other player. To do this you roll the die and move around the board turning over the number of story tiles indicated on the space you land on. A player who rolls a magic wand must switch places with another player, the same applies for a player who lands on the magic wand space. If a player rolls a number that would mean they land exactly on the same space as another player before the gingerbread house they have to remain one space behind the other player, but if they roll this after passing the gingerbread house they are able to force their opponent to go back to the start.

For Christmas?

This game is a good opportunity to tell a few stories, but you might not want to invite Aunt Jean to play if there are little kids around – she’s likely to tell the slightly more gory versions of the stories written by the Brothers Grimm, rather than the lovely, romantic Disney versions of each story. It’s a good memory game, and is relatively quick, with very few rules so can be easily learnt and played by players of mixed ages. I would recommend it.

Happy Fifth Day of Christmas! We hope no one in your house is bored of their presents yet!

On The Fourth Day Of Christmas, My True Love Gave To Me…

Lotti Karotti – and asked if we could eat more vegetables in the next few days to help counteract the Christmas binge!

The Rules:

There are hardly any rules for this game. Basically everyone has four rabbits, and it’s a race up the mountain to get to the big carrot. You take it in turns to draw a card to see what your action is, for instance, how many spaces you can move, or whether you need to twist the carrot, and you then perform that action. If you get a “twist the carrot” card this will cause several spaces on the board to change from normal space to open hole. If your rabbit falls through one it’s lost and gone forever! The first player to reach the carrot wins.

For Christmas?

It’s a pretty nifty little game; it encourages kids to think a little bit ahead to try and make sure their rabbit doesn’t get swallowed, whilst being really nice and straightforward to play. I’d say yes, it’s great for Christmas if you’ve got little kids, as it can both interest and occupy them. It’s also so simple that even Aunt Jean can get involved! To add extra hilarity, you could get all the players to talk like Bugs Bunny for the duration of the game!

Happy Fourth Day of Christmas!