Tension

4 - 5 Strike Thro

2.5 - 5

Number of Players: 2+ (team play)

Year of Publication: 1992

Publishers: Cheatwell Games and Drumond Park Ltd.

There Was Much Tension:

Tension is an interesting game, in the sense that it says; “NO! Not all answers to this question are right… Only the ones that I randomly preordain as right will score you points”. So. You end up getting angry at it because you name every James Bond film except for the ones written on the card.

What’s In The Box:

The Stuff!
The Stuff!
  1. The game board.
  2. 1 Orange and 1 Purple deck of Quiz cards.
  3. Pad of scoring sheets.
  4. Two playing pieces.
  5. Sand timer.
  6. Rules book.
  7. Two pencils.

Playing The Game:

Objective: To be the first player/team to reach the ‘Tension’ marker in the middle of the board.
The starting setup.
The starting setup.

Each player/team places their piece at the start, then the opposite team draws a card of choice (either purple or orange). They write the title of the card on their score sheet (you are effectively keeping score for the other team). Then they read out the title of the card and flip the timer over. The other team has until the timer runs out to guess as many of the ten things written on that card, that fall into that category – for example “James bond Films”, “Madonna Hits” or “British Inventions” – as possible. The team who reads the card out ticks off each one they get right on the score card until the time is up. The team then gets to moves the amount of spaces they got right. The colour of the square they are now on dictates the colour of the next card that will be drawn for them. They then do the same

for the other team.

The additional factors are the question mark squares and the whirlpool squares:

  • Question mark squares – The player must guess how many answers they are going to get right before the title of the card is read. If they get at least that many right they may move the amount the guessed (and no more) forward, if they get less than what they guessed they have to move the amount they guessed backwards. The colour of the card they get for these squares is chosen by the other team.
  • Whirlpool squares – If you land on one of these at the end of your move, the move you just made is immediately made again e.g. if you moved 7 and ended on a whirlpool you get to move 7 again straight away.

The player to reach the middle of the board first wins!

Strategy:

Possible strategy to this game is limited but here are a few things:

  1. BE REALLY SMART OR PICK THE SMART PERSON TO BE ON YOUR TEAM – Basically knowing a lot about a lot of things is helpful… As in all quiz games.
  2. TACTICALLY TRY TO HIT WHIRLPOOLS – If you can think fast enough you can try to hit Whirlpools intentionally. For example if you know you need eight to land on one, stop guessing once you know you’ve got eight right, because they you’ll move sixteen over all.
  3. TACTICALLY TRY TO MISS QUESTION MARKS – Try to miss question marks by making sure you get more or less than the amount needed to land on one.

History and Interesting Things:

There is almost no history to be found on this game except that there are two editions of the game; the first one published in 1992 as Tension: The Crazy Naming Game and the second edition published more recently as Tension:The Zany Crazy Naming game, this is the edition we have which has more up to date topics/answers than the original.

To Conclude:

This could be a very good game; it’s easy to see how the concept could be expanded to make it more of a board game as well. You could add more of a maze type board and directional options that allow you to choose between which type of cards you’re more likely to get given. This would make it less based on just knowing stuff – yeah I know it’s a quiz game, but it could be that and so much more. Also some of the cards are a bit questionable as to who could possible guess those 10 answers correctly, like this one:

IMAG2619
The one that can’t be read because of the flash is “Swiss Cheese”.

Not only is the question so broad it literally has millions of answers but the 10 answers picked to be “the chosen few” are mostly ridiculous! If the questions where a little better devised and the general game design a little more complex it could be a very good game. Additionally I see no real reason why it needs to be only two players/teams, apart from the fact that the teams/players who aren’t guessing or reading are sitting around doing nothing… But that’s true of most board games ever… If it’s not your turn, you’re not doing anything.

It does have the advantage that it’s easy to play, quite quick, and a good laugh, so it’s not all bad… It could just be so much better!

Update June – 2014

So this month is going to be Quiz Games (with the exception of the first game). I’m not a huge fan of Quiz Games because I consider myself a man who knows quite a lot about quite a lot of things… But just not any of the answers to any Quiz question asked EVER. I might see how it goes by keeping a tally of how many questions I collectively get right across the four Quiz games we do and publish it in the next Update post. Anyway, these are the games we’re doing:

Games for June: – Quiz Games

Monday the 2nd – Mastermind

Monday the 9th – Tension

Monday the 16th – Taboo

Monday the 23rd – Trivial Pursuit 

Monday the 30th – Know it All

Other Things to Note:

  • We’re going on holiday! This coming month is when we’re both going on holiday; my sister is away for the best part of a month and I’m away for a few weeks in that time as well. So the posts that go up may be boring and short because we have no time. Additionally it’s possible something may be late or missed but, we’re trying to avoid that.
  • The board game cake my sister made for Scrabble went down quite well as a post, so we might try to do a board game cake a month starting from next month or whenever we have the time.
  • Time sucks! We have so many ideas and plans but NO TIME! Which I’m sure is a problem most people most places suffer from, but we’re working on cool things in regards to videos, our own game developments and just playing as many games as possible but unfortunately we’re doing them all so slowly it almost hurts. One day all cool things will surface!
  • Don’t forget to like us on Facebook, follow us on Twitter and subscribe to us on YouTube.